Monday, May 29, 2023

Leveling Up: Exciting Improvements And Changes to Cribbage Pro

Cribbage Pro Just Got Even Better!

Cribbage Pro has been bringing joy to countless players for many years, and now it's even better with a range of amazing new features and improvements! Here are some of the highlights of what's new in Cribbage Pro that you're sure to love:

New Logo/Icon:

The game icon has received a subtle but significant update. It now boasts an overall brighter color, showcases more of the cards, and makes it easier to recognize at a glance. This way, you can be confident that you're playing the same fantastic game every time you come across the Cribbage Pro icon. Here's a glimpse of what you can expect to see across all platforms where you can find Cribbage Pro:

Cribbage Pro


Hand Grades: The game now features a "Hand Grade" for you AND your opponent's hands!

Now, with the Hand Grade feature, you can access a detailed breakdown of how your discard choice compares to the alternatives whenever you finish a round (the calculation process is explained below). Simply select the "Grade Details" button to review the specific factors that contributed to the hand's final grade:

Cribbage Pro Hand Grade

Selecting "Grade Details" shows the potential scores and ranking for each possible discard:
Cribbage Pro Hand Grade Details
  • The top line shows whether it was your hand, or your opponent's, and the calculated grade.
  • The second line shows all of the cards dealt for that hand, and who is the dealer with the crib.
  • If you want to learn more about how the crib average and total is calculated, you can select the "?" button.
  • Every possible discard to the crib is shown in each section that follows, sorted from the highest grade to lowest. The discard that was chosen/used is highlighted with a yellow border.
  • To better understand the scoring breakdown in each section, take note of the following information provided:
    • The resulting 4-card hand is displayed, along with the calculated minimum, maximum, and average scores for that hand.
    • An estimated crib average is also displayed, which is either added or subtracted to show the final number on the right side of the section.
    • If the other player has the crib, the crib values will be subtracted from the average score. On the other hand, if the player has the crib, the crib values will be added to the average score.
    • For instance, in the example above, the "Avg - Crib" shows the estimated average score with the crib values subtracted. However, if it were the player's crib, it would show "Avg + Crib" instead.
This amazing tool can turbocharge your gameplay, providing you with invaluable insights to make those all-important discard decisions. But, let's not forget, this is just a general guide, so feel free to mix things up and try some creative strategies to outsmart your opponents! Whether you're going all-out for the highest hand grade, or adopting a defensive playstyle, there's always room for some good old-fashioned fun. Remember, this tool is just one piece of the puzzle, and when you're up against some advanced players, you may need to throw in some well planned board-position-based tactics to emerge victorious! Still, like many of the other features in the game, if this is not for you, you can simply hide the Hand Grade in the game settings at any time.

Round Summary: See a summary of scoring for each round of play!

We're thrilled to introduce the new Round Summary feature, which displays the scores for both players across all scoring types at the end of each round of play. Once the crib is scored, simply take a quick peek at the game board to see this awesome new addition in action:

Cribbage Pro Round Summary
Let's break it down: Cut card points are only earned when the Jack is cut, commonly known as "two for his heels".Therefore, it's common to see a zero score in this category. Meanwhile, "Pegg." refers to the points earned during the pegging/play phase, while Hand and Crib are pretty self-explanatory. You can use this feature to keep a pulse on how you are doing in each round relative to your opponent. If the Round Summary is distracting you for any reason, don't fret! You can easily disable it in the game settings.

New "Auto-Deal", "Auto-Go" & Animation Speed Options

Get ready to take your game customization to the next level with some awesome new options! We're talking about auto-deal, auto-go, and animation speed features that allow you to tailor the game to your preferred playstyle. With auto-deal, the game automatically deals the cards without any button pressing required. Similarly, auto-go automatically processes the go, when it's time to "say go". And as for the animation speed option, you now have the power to select your preferred sliding value, ranging from 0 to 100 percent of the possible animation speed (which is also the computer's play/discard speed). A value of "0" means a slow and steady pace, while "100" is lightning fast! Choose whatever speed feels just right for you and your style of play. You can always adjust these settings at any time, without affecting any saved game progress.

New Options to Mark Board Progress, Highlighting "Par Holes" & More

We've added a bunch of exciting new options, so don't forget to take a moment to explore them all in the game. Here are a couple more that we think are particularly noteworthy: First up, you can now mark your board progress with filled holes, making it easier to keep track of your score on the game board as the game progresses. By default, the holes are filled in as the front peg progresses for each player, allowing for a quick glance at the board to see the score.

You can now also adjust the size of the playing cards shown during the game as well. If you have a device that is wider than it is tall, if it has an unusual screen size, or maybe just because you like to see more of the game table and less of the cards, you can adjust the Playing Card Size any time you want. You can choose any percentage from the very small 50% to the full usual 100%.

If you're looking to up your game even further, the "Par Holes" feature shows the ideal score progression on the game board during gameplay, based on the cribbage "Theory of 26". This is all about helping you with your board position strategy, and was discussed in more detail in our blog post titled Cribbage Strategy and Board Position. If you're new to the world of "Par Holes," the "Theory of 26," or playing based on board position, don't worry! We've got you covered. Check out the  previously linked article for an introduction to these concepts, and then follow some of the links provided at the bottom of the article for further study. But, if you're already a seasoned player and ready to take your game to the next level, then enable the "par holes" option as a guide along your journey to improve your strategy. With this feature enabled, each of the par holes is highlighted on the game board, along with information on who was the first dealer to start the game and the current round of play. (Take a look at the board image below for an example.) This option isn't enabled by default, but we highly recommend giving it a try - it could make a huge difference in your game! So, when you're ready to up your cribbage game, give the "par holes" option a shot and see how much it can help.

New Game Board & Peg Design

You might have already noticed the sleek and stylish new game board that comes with Cribbage Pro's latest update. The old square tracks have been replaced with rounded corners that offer a more traditional and easy-to-read look. The pegs have been refined, too, with better angles and smoother animations that make them even more enjoyable to use (make sure to keep an eye on them when you score that winning point!) Here is the new game board with the "Par Holes" and "Mark Board Progress" options enabled:

Cribbage Pro Game Board

New End of Game Summary

We've also updated the end game screen to provide you with more details on your performance compared to your opponent. In addition to showing the last cards played in the game, you can now see a detailed breakdown of the final score. This will give you a better understanding of how you and your opponent performed in each scoring category, including points for hand, crib, pegging, and the Hand Grade! Take a closer look and use this information to fine-tune your strategy and improve your game:

Cribbage Pro Game Summary

New Account Management Options

Looking to protect your account or just play a quick game without creating an account? We've got you covered! It is now much easier to log out of your account entirely if you want, as well as use a new "Guest" mode of play where you don't need an account at all to enjoy a quick single player game. This means it is now easier to manage your account security, and particularly if you need to switch to a different account or want to make sure nobody else can change your account if you use a shared device to play. It also makes it clear if you are a "Guest" playing, and what can/can't be saved in that mode.

UPDATE: Now Set Your Avatar to Any Image!

You can now set your avatar to any image you like! You no longer need to use Facebook to have a custom image or photo for your avatar. Just go to the game settings, and under the account section you can now choose an image directly. Note that there is a review process with any image submitted, and if the system detects that your image may be inappropriate in any way, it must then go through a full audit before it can be approved. So, keep it clean and family friendly, and you should be good to go!

Other Improvements/Changes

We've made countless improvements and changes in this update, from the way messages and input prompts are displayed to the size and positioning of various elements throughout the game. The game itself has remained relatively unchanged (aside from the features mentioned already), so the basic layout is all the same as before.

New Unified System for All Platforms

If you are a fan of Cribbage Pro, you may have noticed some differences in how the game looked on different devices. But with this latest update, we have unified the game under one system, which means that everyone now has access to the same features and game engine. This is great news for players, as it means that we can roll out new updates and features to everyone simultaneously, regardless of the device they use to play.

This update also allows us to explore new and exciting ways to bring the game to even more devices in the future, which we are really excited about! And for players who are new to Cribbage Pro, these changes make the game more approachable and easier to learn, while still providing the same immersive and customizable experience that fans of the game have come to expect.

So why not give the latest update a try and experience Cribbage Pro for yourself? Whether you are a seasoned player or just starting out, we are confident that you will find the game more enjoyable and fun to play than ever before. Get the update, and play Cribbage Pro today!


** Note that the update to the latest version of Cribbage Pro on mobile devices requires Android version 7.0 or higher, and Apple iOS/iPadOS 12.5 or higher.

18 comments:

  1. Which version are these features enabled?

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    1. Look for version 2.8.34 or higher. The release is rolling out slowly, but generally if you want it right away then you can visit the app store where you install from and get it directly from the game listing page (although some app stores will still not show the new version until fully rolled out).

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  2. What do I need to do to get access to the version including this functionality? Google Play store still offers v2.7.35. My Android phone runs v13, so that shouldn't be an issue. I live in Sweden, is that a problem?

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    1. Google decides what percentage to release to when it is set to this gradual release model. Expect to see it in the next few weeks to reach 100%

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  3. Disappointed. New version is not accessible for blind players. Any way you can address this issue. My son, who is blind, can no longer play with me.

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    1. We have tried to maintain VoiceOver accessibility. Please email us at support@FullerSystems.com if you are having trouble with it.

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  4. Not sure I'm liking the grader system it gives me on every hand. I just played and as dealer was dealt 8-9-9-J-J-Q. So with 2 pairs and each having a card in sequence to each, I chose to put the Jack's in my crib. A 9 was cut for trips in my hand, but opponent threw Q-K and I got a nice little double card run for 8. Then it graded me at 80! Really??!!! Seems to me I couldn't have done any better. Why I get a lousy 80? Problem is I don't have time in the game to click on it and read the better scores.

    How does it go about looking at the odds of what each discard possibly rate here. Does it want me to keep the 2 pairs and pray for a 10 cut? Stupid idea. People go broke in Vegas hoping for an inside draw for a straight all day!! But sure, if that happened by freak chance that would be 16 points but a big fat goose egg in the crib with such a crappie 8-Q discard. But that's so unlikely to cut that inside single card. Of course people complain because it happens so often in this app and it seems unreal and unlikely.

    What throw would this logic scheme deem to produce a better grade and why? This hand seemed all likely throws are equal as putting a pair into my crib can have some good results... which it did! More important to me is can I turn it off??!!!

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    1. So yeah, you would need to click the details to see what the averages are and why it would prefer other options. The thing to keep in mind is that it uses averages. That does mean, pretty much by definition, that you can get a higher score in other ways.

      The "odds" are simply the averages calculated out over every single possibility. That's it. Nothing else. In your example, on average tossing 8/Q and keeping 9/9/J/J has an average of 6.57 and yields an average crib ov 2.62 (total of 9.19), with a maximum hand of 17 points. Tossing the two Jacks would give you an average of 4.17 points in the hand, and a crib average of 4.43 (max hand of 10), for a total of 8.60. So, 9.19 is higher than 8.6, and therefore on average, all else being equal, it would be the better toss. If you (or anyone else) has the latest version of the game, you can play through that hand again in the game by using this link here.

      Now, to your question. Yes, you can simply turn off the Hand Grade if you don't want to see it. It is an option in the game settings ("Options / Settings" on the main game menu screen).

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    2. I would have played the same as ballbuster, ie thrown the two jacks... I guess that's why I'm not a 4000 scorer in competitive play

      I find the hand grader really useful when I'm playing the computer and have time to review what the grader is saying but when playing against real people there just isn't the time.

      It Would be nice if the option of having hand grader being on/off could be separated into on/off playing against computer and on/off playing against people.

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  5. I really like the added grading of selected discards. Could this be added into the summarized statistics? So that one can see and follow the average grading (for instance 95.8) over time?
    Another minor thing that really annoys me when it comes to the statistics is the lack of decimals for the winning fraction. In a game where a big majority of us has a winning fraction between 48 and 52% at least one decimal should be presented in my opinion.

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    1. We do plan on adding more statistics, so thanks for both of the suggestions!

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  6. Hi,

    These are all great add ons. Just a couple of queries.

    - Are the hand and crib average scores just straight averages from possible combinations of are they tweaked a little from game data like the discard tables?

    - When grading the discard, is it possible to scale the rankings on some sort of percentage distribution? So if 12.0 is the100 grade score, 11.9 is closer to 99 based on the spread of possible scores as opposed to 93 for being the second highest average.

    - Last one: What is the little 'D' which sometimes appears above the player names in the game summary screen about?

    Cheers

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    1. Hi, glad to hear you are enjoying the update!

      - The Hand and Crib averages are calculated based on all possible cards, so not using a discard table, but fully calculated for all possible combinations.

      - We explored several ways to show the Hand Grade, but went with this percentile based ranking for several reasons. One is that although there are situations like you mentioned where the difference between average scores might be small, there are far more where the difference is greater and so you would see things like a Hand Grade of 60% or worse for the second best discard choice. Ultimately there isn't a perfect way to show all of this as a single number, so remember to always consider it as a general guide in your strategy.

      - The "D" in the game summary screen that was recently added is used to indicate who was the first dealer in the game. This has a statistical advantage, so it is an important detail to include in a game summary.

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    2. All good.

      That was my first thought for the "D" but was a little puzzled when it appeared for both players every now and then.

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  7. I don't care what the Devs say about the game being fair... The algorithms are trash. They are not random. How does the opponent (online) always have the exact card they need? It's always worst case scenario.
    Either the Devs are lying about the randomness of the algorithms, or they are being lied to by the developer of the algorithm.

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    1. So, we have covered this quite a few times and in extreme detail. I have provided extensive clear empirical evidence and published audits showing that the game is fair and honest in every respect and using a true random shuffle at all times. You seem to think there is a conspiracy here, or even that there is this huge team that must not know what is going on. The fact is, the entire team is me, and I'm not lying to you or anyone else. The evidence is clear and speaks for itself.

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  8. I have a hand where CP shows opponents crib scoring 2, and he has JQK, is this an error?

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    1. My guess is that you are playing using manual counting on the lower difficulty levels. See the FAQ for details, but essentially without ever under scoring in manual counting, the muggins feature has no purpose.

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