Tuesday, May 31, 2022

Competitive Cribbage - Summer 2022

It is time for the Cribbage Pro Summer 2022 Season of Competitive Matchmaking! If you are here primarily for what is new/changed, then scroll down to the final "News for The New Season" section below. The Spring 2022 season has fully wrapped up, and as usual it was entertaining to watch the rise and fall of different players throughout the season again. I still find myself cheering for different players on and off throughout the season. I admit I also often wish I could personally participate, but  we have a rule that employees/contractors are prohibited from this and Contest play (and from the leaderboards entirely, in case you were wondering).

The Top 50 had quite a few new faces yet again this season. It is great to see all the new challengers working so hard to make their way to the top! Everyone loves an underdog, I suppose. Things just seem to be getting more and more competitive, so thank you to all for participating and bringing your friends! Thank you also to everyone who participated in this great game of cribbage, even if you didn't quite make the Top 50. I hope you enjoyed the journey.

In 1st place for Spring 2022, we have "Mrpadre" for the first time! It is nice to see Mrpadre back this season, as they were in the top 10 last season as well! 2nd place is "ernie313", and ernie313 has been in the Top 50 many times in the past as well, finishing last season at 33rd. In 3rd we have "Dhrun", who was in 2nd last season and also becoming a regular around these parts. Other interesting movements in the Top 50 included "WhyADuck" who has placed in the Top 50 before, but wasn't there last season and is 4th this season, and "Br1Guy" who we have definitely seen before, moving up just a bit from 13th to 9th! "scoot1234" came up from 28th last season to finish 19th this season, while "jjonell" came from 42nd to finish 36th.

Everyone who finished the season in the Top 50 ("Recent" list), has been awarded both a special in-game "board peg" as well as Cribbage Pro Gold that can be used in the Cribbage Pro Contests system and then redeemed for cash (awards must be used at least once in a Contest to be cashed out to USDC, see the full terms and conditions for details). If you are awarded Gold, and are not sure what it is good for (or how to access the Contests system), read through the links above or email us any time if you have questions. On iOS you will need the "Cribbage Pro Contests" version of the app, and on Android you need to install the game using the Amazon Appstore. As it looks like many are not using the Cribbage Pro Gold they win (which makes it kind of a useless prize for them), this part of the prize may change for the Summer 2022 winners (please email us your suggestions). The Cribbage Pro Gold awards are as follows (not cumulative):

  • 4 Gold for Top 50
  • 7 Gold for Top 25
  • 10 Gold for Top 10
  • 20 Gold for 3rd Place
  • 30 Gold for 2nd Place
  • 50 Gold for 1st Place

The top finisher is awarded the "crown" board peg, and all others in the Top 50 are awarded a "star" board peg. These pegs are shown to everyone when playing in online multiplayer games, and they are permanent, so if you see your opponent has one of them you can know that they have earned it by finishing in the Top 50 in competitive play.

Remember: Complete 10 matches per week! See the FAQ for details.

Here was the final Top 50 for Spring 2022:


1Mrpadre26koala29
2ernie31327nvsru911
3Dhrun28Domerzag
4WhyADuck29gotupeggd
5Gssj2130wfdove
6nob4one31aela
7iPeg32cyrusg
8scout333sagdog16
9Br1Guy34Dempegs
10shudbgolf35Legonaut
11wightness36jjonell
12PALONSO37bbaer1
13236Postie38farleysma
14VGKnights39pscohen
15Cutch1340Paludeja
16hillchem41vhray
17nhguy42IAMFAST
18hunterIT43Buikemad
19scoot123444SH00TER
20cribfan4445james500
21lbolt5846dph
22UberPooch47jehcjehc
23BigD4Life48brewski42
24jwr1349dkatz1877
25TC250yank29


News for The New Season

Some of you have been asking, and patiently waiting, for some bigger changes. However, there will not be big changes for this season.

During the Spring 2022 season, while you were all playing (and we were watching all the ups and downs and crunching the numbers), we spent a lot of time working on several different ways to bring ideas around a single game match to the competitive system. The idea was to lighten the games required, and the time needed to participate, as not everyone is able to do so with a 3 game match. Ultimately, it just didn't work out as hoped, and so we couldn't release it.

We worked through several different ways to try to provide for a single game match, but in testing and analysis, it just could never provide good results. What I mean by that is our system simply could not accurately isolate the skill from the luck with just a single game, even if the total number of games played went up significantly (which it is also unclear if that would be the case). Playing more games against other players just doesn't compensate. This means, among other criteria, that it couldn't accurately predict the winner (meaning the skill calculated isn't good enough), or then subsequently calculate the skill rank adjustments to be made reliably as a result, when tested against real world game data. Either the skill ranking system we use (even with various tweaks/changes to it), or the game of cribbage itself, just doesn't allow for it to happen. I personally try to hold a high standard for everything we do, and if anything can't be shown to meet or exceed that standard, no matter if we have spent a lot of effort on it, we will not release it.

As we have tested lots of different skill ranking systems before selecting the one used today, I honestly don't think that is the problem, but likely this is just the nature of cribbage that there can often be a non-trivial amount of luck in a single game. Frankly, the "Best of 3" isn't perfect (and I think there are things we can still do to help more there), but given the limitations (like the amount of time people can play), it ends up being a good compromise. So, because of all that time working on these things that didn't result in changes this season, we decided to not make any other core changes. There just wasn't enough time. There are some minor things, but mostly just around making the system more reliable, and bug fixes. So, we have decided to put this task aside for now, and to move on to other improvements that many are also asking for.

As a reminder, if you have played a few seasons here and have some thoughts on what you would like to see around prizes, structure or anything else, please email us at support@FullerSystems.com with your suggestions.