Monday, November 22, 2021

Competitive Cribbage - Winter 2022 Season

Welcome to the Winter 2022 Season of Competitive Matchmaking for Cribbage Pro! Yes, it is still 2021 when we start this season, but I think we have had enough of 2021. The Autumn 2021 season has ended, and in a way that I honestly did not expect. So many new faces on the Top 50 leaderboard this last season, several of which came in at the "last minute" to make their way into the top rankings, and of course a new 1st place player as well! Please continue to tell your friends about competitive cribbage, and of course the chance to win the prizes! Thank you to all who were once again able to participate in this great game of cribbage!

As many will attest, it takes some significant commitment to achieve this, and so I want to very sincerely recognize that hard work here. I'm humbled by the individual effort put in by so many. That said, I also hear that it would be nice to lower that level of work a bit to allow more people a chance to participate. This season we are making some smaller changes, but won't be making the bigger changes until next season when I do plan to include more of your suggestions. Before I get into the more minor changes this season later in this post, let me take a moment to recognize the top players last season.

In 1st place, we have "ThreeG". Great job on achieving this rank and beating out some great competition! 2nd place is "iPeg", and I am sure you are all deeply saddened to see them fall from 1st place, after sitting there multiple seasons. In 3rd we have "Dhrun", which again I know took a lot of work to get there! There were several big improvements again this season, but we really saw a lot of new players in the Top 50, so congratulations to you all as well.

As with past seasons, everyone who finished the season in the Top 50 ("Recent" list), have been awarded both a special in-game "board peg" as well as Cribbage Pro Gold that can be used in the Cribbage Pro Contests system and then redeemed for cash (awards must be used at least once in a Contest to be cashed out to USDC, see the full terms and conditions for details). The top finisher is awarded the "crown" board peg, and all others in the Top 50 are awarded a "star" board peg. These pegs are shown to everyone when playing in online multiplayer games, and they are permanent, so if you see your opponent has one of them you can know that they have earned it by finishing in the Top 50 in competitive play. The Cribbage Pro Gold awards are as follows (not cumulative):

  • 4 Gold for Top 50
  • 7 Gold for Top 25
  • 10 Gold for Top 10
  • 20 Gold for 3rd Place
  • 30 Gold for 2nd Place
  • 50 Gold for 1st Place
Remember to complete your 10 matches per weekSee the FAQ for details. Play early, and play often!

Here was the final Top 50 for Autumn 2021:


1ThreeG264MrHand
2iPeg27glaicer29
3Dhrun28jkruger
4card5529ernie313
5flashmatt30gstorm77
6kcguy31Paxter
7Saskie32RatKing
8lbolt5833VGKnights
9WhyADuck34dkatz1877
10XLNC2135Linkup
11UberPooch360wl
12Domerzag37Br1Guy
13nob4one38cribberoo
14jwick6039jwr13
15hillchem40dph
16xdb113541Yompopo
17rattle1542DdsG
18nvsru91143shudbgolf
19chiyo144stephzzz
20beth022345gmax
21Cmoney42146airmark7
22jjonell47Trucha1
23mountains48Rhuby
24better6949Birddoggy
25Swodis50lovJesus


Important Changes This Season

Now to briefly go over some important changes this new season. First, we have changed the rule about how late you can come into the season and start playing. You now must have completed your placement matches 3 weeks prior to the end of the season. This should give enough time to let the ranking settle out the top players without the potential for a few lucky matches to drive rankings sideways at the end of a season.

Second, multiple pieces of the matchmaking system have changed. The biggest change is that we now will enforce a maximum CR difference between players once you get to the Diamond level. That means you shouldn't see someone who is 1000 CR lower/higher than you being matched at that point (and it is fairly unlikely at the lower levels too). The second change is a bit more complex to describe, but put simply it tweaks how the system determines if it thinks the matchup will produce a "good game" and let it through as a positive potential match. I think both of these changes will allow some more movement in the leaderboard in a good way, while also reducing that "risk" of waiting too long and being matched against someone too much lower than you. One of the real life "daily" impacts is that you may wait a little longer for a match, but also that you should not exit out of the matchmaking while waiting like before if you were trying to avoid that lower CR match. It will be fun to see how this all plays out, and note that we may make some tweaks throughout the season if it looks like it any of this isn't achieving the desired outcomes.

One last minor change is a tweak to how wait times are calculated. It is definitely far from perfect, but just remember it is based on what players of your similar level are seeing as wait times on average recently. As such, it will lose accuracy during slower times when fewer players are playing. I am honestly debating if this feature is very helpful, and so please let me know your feedback if you would rather that space on the screen be used for something else or just gone.

Finally, know that we are looking into some potentially bigger changes for the next season. If you have played a few seasons here and have some thoughts on what you would like to see done, please email us at support@FullerSystems.com with your suggestions. Similarly, if you have never played and something is holding you back, let us know. It is primarily what you all suggest that drives what I work on next, so let your voice be heard.