Tuesday, August 19, 2025

Competitive Cribbage - Autumn 2025

The summer heat is fading (for some of us) as autumn in the Northern Hemisphere approaches - perfect cribbage weather. The Autumn 2025 Season of Cribbage Pro Competitive Matchmaking begins now!

Summer 2025 was our first season with the improved ranking system and our most active summer ever in terms of both players and games played. Our first full Competitive Cribbage season concluded in August 2020, so this autumn marks five years of competitive play in Cribbage Pro. Overall the season was a success, and we did see a few outliers we want to mitigate. Below you’ll find a quick results recap for Summer 2025, followed by the changes being implemented.

Summer 2025

As the Cribbage Pro competitive matchmaking continues to evolve and grow as the largest cribbage tournament anywhere in the world, I'm always so very grateful for all of you and your continued support, suggestions and participation. Truly, thank you!

The final official Summer 2025 results, have "Casper238" securing 1st place, with an impressive run of wins in various "spurts" throughout the season which resulted in a high final win rate (although a lower number of total matches - more on that below). 2nd place went to "ThreeG" (a past 1st place finisher in what was then just called "Season 3"), with "AJackOLit" (past 18th place finisher) rounding out the top three. Several others in the Top 50 will definitely look familiar, while once again several are new. Congratulations to all on their performance this season!

Special awards for the Top 50 players include in-game board pegs: the top player receives the "crown" peg, while others in the Top 50 get the "star" peg. These pegs are prominently displayed in online multiplayer games, serving as permanent badges of distinction earned through competitive play.

Reminder: Complete 10 matches per week! See the FAQ for details on the timing each week

Here was the final Top 50 for Summer 2025:

1Casper238**  26mrmodesty
2ThreeG  27Kragner
3AJackOLit  28glitch123
4Dhrun  29RatKing
5Mrpadre  30WhyADuck
6chmartin9  31wrader
7cribfan44  32Paludeja
8TC2  33TedyKGB
9nob4one  34Lats44
10iPeg  35gmric5
11Meow80  36tbrasa
12mntwinsbb  37dph
13TrumpetJ  38warrior14
14niltes  39MC2b
15MPD123  40pscohen
16mm1515  41PeggyBree
17808HWK  42flashmatt
18Grandude  43caconle
19SaraJWS90  44hawkeyewn
20DAiello  45scottniq
21phoggy10  46Domerzag
22drg151  47Lyle912
23catpat  48kpcrib123
24Drumman  49tsiege05
25noskunkie  50logana89


Updates & Changes in Autumn 2025

First, a quick note: over the past few months I've focused on backend/system work and other behind-the-scenes items, so some new features aren't quite ready. Most of that less visible work is behind us now (though always ongoing), so I'm shifting back to feature development and expect to bring some exciting additions to Cribbage Pro by the end of the year or early 2026. I’m also planning a Beta so some of you can jump in early.

As mentioned earlier, Summer 2025 produced a few outlier results during the season and in the final standings. A handful of players appeared on the Leaderboard with relatively low total match counts, and usually very high win rates attributable to a mix of variance/luck and skill. However, lower volume makes rankings less reliable than we'd like. In fact, the season's 1st-place finisher had an unusually low number of total matches.

We don't change rules mid-season, so we let Summer play out. Still, when this happens, the system isn't optimally limiting variance/luck and highlighting skill. It needs more matches to do that effectively. To improve this, we're adding a cumulative minimum matches rule for Leaderboard eligibility, in addition to the existing "10 matches per week you play" participation rule:

  • New rule: To appear on the Leaderboard, you must have played at least 10 × (full weeks completed since the season start) total matches (UTC).

How this works for Autumn 2025:

The season starts at midnight Wednesday, August 20 (UTC). Those first four days (Wed–Sat) form a short week with no weekly 10-match requirement (as usual) and no cumulative minimum.

  • First full week: Sun Aug 24 – Sat Aug 30 → 1 full week → minimum 10 total matches starting 23:59:59 Sat (UTC).

  • Each week after: adds +10 to the total minimum (week 2 = 20, week 3 = 30, etc.).

  • Season length: 12 full weeks → final cumulative minimum 120 matches.

  • Last days (Sun–Tue) are a closing short week with no minimum, useful for catch-up.

Since it came up a few times this season, here’s a bit more color on the Summer winner, "Casper238". They didn't wait until the end for a lucky sprint. They started near the beginning in May, played several top players, took breaks, returned, and repeated. They did incur the weekly-minimum penalty a few times, but recovered by winning (often 2–0) against strong opponents; their losses were roughly split between 0–2 and 1–2. How much of that was luck vs. skill? We can't say definitively, and it would be unfair to call it all "just luck." Casper238, I hope you, and everyone, return for Autumn to see how this new minimum plays out.

Finally, several asked what would have changed if a rule like this had already been in place. Numerically, not much beyond a few positions: the 1st-place finisher would have been ineligible, "ThreeG" would move to 1st, and a couple of others below the Top 50 would miss out for not meeting the minimum. That shift would bump some players up in ways we recognize as "meaningful" (e.g., "Meow80" into the Top 10, "AJackOLit" to 2nd and "Dhrun" into 3rd) and open a Top 50 spot, which will be our honorable mention for "scotiagir". Most players were already well above the new minimum, so movement would have been modest overall.

As always, thank you all so much for participating and for your suggestions that keep improving the game for everyone!

6 comments:

  1. Good morning! I would to like to take a moment and thank cribbage pro for the best cribbage platform I have used online. What separates this site from others is the constant evolving and changing to make the sight better. I am very happy with the new 100 game minimum rule. I would like to suggest a new rule for upcoming seasons if possible I would love to see winning percentages be factored into your final scores.
    . I don't know if that is possible or not but I see some people with a 63 % winning percentage in the top 25 leader board getting beat out by people with 55%..as a diehard cribbage player and a member of the the American cribbage congress... I am very aware of how important winning percentage is and because we can't pick our opponents it should count for something. Because of my work schedule and availability to play I play games early in the morning when there isn't many people online and the match system doesn't have many people close to my rating to pick from. If I win 3 out of 4 matches I am lucky to break even as far as my rating goes Thanks for looking into this and again I appreciate the proactiveness of cribbage pro

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    1. Thanks for the kind words about the game!

      Win percentage isn't used today because with a skill ranking system like this it considers your opponent and their skill rating as a primary factor. So you could have a higher win percentage because you simply faced lower skill players, as an example.

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    2. Butchermn makes a good point I also agree with your emphasis. Those people with a schedule that allows them to play at “peak” times do seem to have an advantage. I have a small number of matches I am basing my approach on (1 season only of matches). And, the data was definitely qualitative in nature.

      In my experience this past season I have noticed that, if I let the match finder go for longer, the gap in CR increased substantially. More than 50 seconds (later in the season) seemed to give me opponents between 600 and 1500 CR differences compared to my CR at a high rate. If you lose it takes several wins to make up for that one loss. The gap in CR happened in greater frequency in off peak times. Before, I could exit matchmaking and re-enter. No longer under the new system.

      This is why I began to try to play at “peak” times (if possible). If I could play when 300 or more players were online I was more likely to get a player within a more equitable CR. Even so, often, I could see others within about 200 CR as me logged in at the same time, but we seemed to miss one another.

      I am unsure if this is possible, but if the matchmaking finder could tighten the CR gap players could just let it spin indefinitely until a match was found. In my humble opinion that gap should be larger at the beginning of the season and then tighten as the season progresses. Thus, on off peak times it would spin longer, but the fewer top players would eventually match up at a higher rate. This would make it more equitable for players in different time zones and schedules compared to peak times.

      More of the top players (as valued by the ranking) seem to be playing online playing during peak times. However, there are some really strong players who play at my “best” time period that I never saw during “peak” time periods. In my opinion these players are underrated. They rarely make it in the top 50 at the end of the season, but when I draw them I instantly perk up like they are a top 50 opponent.

      Overall, I do think the system works really well. It was a fun season. Thank you.

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  2. Hello,
    New here. You mention rules. I am just seeing if I want to play the season. I clicked on the link above (facts). Is there something to read just about this portion/season thing? Don't want to commit to something without knowing what it is. Looks different than the other single game thing. Thanks

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    Replies
    1. The FAQ link above should have all the basic information, just follow through those links there for the details. If you have any questions, email us any time at support@FullerSystems.com

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  3. Click on the FAQ link right below the season end top 50 list above.

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Keep all comments clean, appropriate, and only post if it moves the conversation forward. All others will not be published. All comments are moderated/reviewed before you will see it publicly. If you have a support request or a comment not related to this blog topic, please email us at support@FullerSystems.com instead.