Tuesday, February 18, 2025

Competitive Cribbage - Spring 2025

It’s time to shake off the winter chill and welcome the fresh competition of Spring! The Spring 2025 Season of the Cribbage Pro Competitive Matchmaking Tournament is here – bringing a new opportunity to climb the ranks, refine your skills, and battle it out against the best. Whether you're looking to defend your position or make a name for yourself, now’s the time!

Before we jump into the action of Spring 2025, let’s take a quick look back at how the Winter 2025 season wrapped up.

Winter 2025

The Winter 2025 season brought in an impressive number of players, coming close to setting a new record for winter participation—historically the busiest season of the year. While feedback on this season’s changes was mixed, the overwhelming response was very positive, so we’ll be keeping the same format for Spring 2025. In the meantime, we’re focusing on developing exciting new features for the game later this year. This competitive matchmaking format continues to grow as the largest cribbage tournament available anywhere, and that’s all thanks to you. We truly appreciate your participation!

This Winter 2025 season saw a lot of changes in the Leaderboard over last season, with several of the top cribbage players showing up to bring their best game to the contest. However, I should also mention that we saw multiple players drop from their positions in the Top 50 during the last few weeks of the season simply due to lack of completing the 10 matches per week. It is important to remember that those adjustments that impact your CR from lack of meeting the minimum are "progressive" and build from week to week. At the same time if you return to getting your matches in even after missing a week or two, you can often recover if you can get enough new matches completed.

For the final results, holding on to first place we have a somewhat "regular" here, with "iPeg", followed by someone we have also seen near the top before with "TC2" in 2nd with a past best of 2nd place as well many seasons back (and in the top 10 / 50 multiple times too). In 3rd we have "Dhrun" up from 6th last season, and similarly someone who isn't new to the top positions (achieving 1st a few seasons back). Lastly, as honorable mentions for Winter 2025, we have "ernie313" who came all the way up from 43rd last season (and has a best of 2nd), to 8th this season and "Alaska47" up to 15th (a new personal best) from 46th! I also want to add a special thank you to "Alaska47" for helping to identify and squash a bug in the system this past season. I genuinely appreciate everyone who takes the time to report issues rather than assuming we already know—it truly helps make the game better for everyone!

With Winter 2025 now in the books, it’s time for a fresh start. Who will rise to the challenge this season? Let’s find out—see you on the leaderboard!

Special awards for the Top 50 players include in-game board pegs: the top player receives the "crown" peg, while others in the Top 50 get the "star" peg. These pegs are prominently displayed in online multiplayer games, serving as permanent badges of distinction earned through competitive play.

Reminder: Complete 10 matches per week! See the FAQ for details on the timing each week

Here was the final Top 50 for Winter 2025:

1iPeg  26Crackula
2TC2  27jeezumjan
3Dhrun  28pegmstr77
4DAiello  29TLC1966
5nob4one  30lbolt58
6dcpastore  31nvsru911
7VGKnights  32mm1515
8ernie313  33Ronalds66
9cyrusg  34card55
10kb92129  35niltes
11Br1Guy  36Mrpadre
12Jimmymc  37TheArgus
13FEC  38Kinger765
14SHOOTRR  39Domerzag
15Alaska47  404KA
16AZwriter  41grembin
17GregVee  42dph
18jwr13  43vJimc
19RMK800  44Chivastt2
20gsosin  45catpat
21konadive  46SamGash33
22scout3  47shaneojak
23jjonell  48BigCrbNRG
24Dpac  49BennieO
25pscohen  50warrior14


 As always, if you have any questions, feedback on what you would like to see around awards, structure / format or anything else, email us any time at support@FullerSystems.com.

Tuesday, November 19, 2024

Competitive Cribbage - Winter 2025

It's time to cozy up with some more competitive cribbage! The Winter 2025 Season of the Cribbage Pro competitive matchmaking tournament is here – giving you the perfect excuse to stay in, play, and outpeg the competition while the frost settles in outside. Jump in to test your skills, sharpen your strategy, and experience the thrill of top-tier cribbage – all from the warmth of home!

Before diving into the exciting news about what's new for Winter 2025, let's take a brief moment to summarize the finish to the Autumn 2024 season.

Autumn 2024

The autumn season had a lot of new faces bringing their top game, and it is always fun to see new names on the list. There was also some interesting drama in the top spots during the final days of the season. We had 4th place jump up to 2nd, bumping everyone else down while 3rd dropped to 5th within just the last 48 hours. It is a good reminder that it is hard to try and just sit comfortably with playing only a few games in the last few days of a season, as we have seen that backfire on a regular basis if you don't have a substantial lead.

For the final results, holding on to first place we have someone we have seen before at the top many seasons back now, "Mrpadre" (up 26 positions from last season), followed by "31four14" in 2nd who has been playing and competing for several seasons with a past best of 17th place (and the player who made that jump from 4th just prior to the end of the season). In 3rd we have "locust" who is also a long time player, but new to the Top 10 (placing 62nd last season, but a best of 14th several seasons back). Lastly, as a quick honorable mention, we have our last season first place finisher "DAiello" in 4th.

Special awards for the Top 50 players include in-game board pegs: the top player receives the "crown" peg, while others in the Top 50 get the "star" peg. These pegs are prominently displayed in online multiplayer games, serving as permanent badges of distinction earned through competitive play.

Reminder: Complete 10 matches per week! See the FAQ for details on the timing each week

Here was the final Top 50 for Autumn 2024:

1Mrpadre  26dkatz1877
231four14  27bastien13
3locust  28Hansolph
4DAiello  29yank29
5BigCrbNRG  30IAMFAST
6Dhrun  31TripJames
7nob4one  32yvanobc12
8dixietix  33Checkop
9tbowl75  34niltes
10Crackula  35AJackOLit
11lbolt58  36Kinger765
12dcpastore  37Domerzag
13jwr13  38a2zCrib
14Dpac  39MatchMe
15jjonell  40Meow80
16wfdove  41Grandude
17pappy9837  42Cryb2nite
18whersh  43ernie313
19UberPooch  44flybill
20BearJoo  45hawkeyewn
214KA  46Alaska47
22linurbug9  47KayGee
23vJimc  48gmric5
24WactownD  49dph
25Orelvis  50kpcrib123


Improvements for Winter 2025!

In feedback that I get from time to time, I have heard a couple of general themes that are being addressed with changes starting this season. These themes are suggestions about finding ways to keep games moving quickly, improving the turn time limits and enhancement of the player disconnect / reconnect system. Each of these have changes that I believe will help make the game experience better for everyone, and these changes are why we are requiring all participants in the competitive season to have the latest current update of the game in order to play.

First, on the disconnect / reconnect system, there have been improvements made to better track player activity, monitor device connection quality and reduce "time to reconnect". All of these things are "under the hood" changes that have been made for all multiplayer formats in Cribbage Pro, with some special consideration given to the competitive matchmaking games in particular. Of course this doesn't prevent someone from rage quitting, and the system waiting for a reconnect. That is just the nature of online games. However, it should keep accidental disconnects from happening as often, and when they do happen it should improve the recovery of the connection to continue playing. The end results should be fewer disconnects and faster reconnects for everyone, with continued improvements planned for future updates as well based on how these changes perform over time.

For the changes to turn time limits, the first thing that was done is to improve the synchronization of the timers between both players. This will help make it more clear when someone has actually exceeded the turn time limit, and help prevent any false alerts that their time was exceeded when it really had not expired on their device before they initiated the play. However, the big change here is that for competitive matchmaking games only, the turn time limit is now a split timer of 10 seconds to discard, and 6 seconds for all other plays instead of the full 10 seconds every turn. Most players were already performing within those limits, so for many this won't change much at all in your side of the game. However, there were some players where even playing that last card would take the full 10 seconds every time, and that just frustrates everyone who has experienced it and is not in the spirit of true competitive play. A 4 second difference in the timer for playing a card may not sound like much, but it all adds up. In the end, I think this will be a very positive improvement for everyone, and possibly one we can consider adding as an option in classic multiplayer games too.

Finally, to keep games moving quickly without needlessly waiting on your opponent to do the only thing they can do, and related to the previous item around timers, all competitive matchmaking games are now set to always use "Auto Go" and "Auto Deal" every game. That means it does not matter what you set in the overall game settings for those settings (single player and the casual classic multiplayer games aren't impacted by this change and continue to use those overall settings). In this competitive format, the game will now always automatically deal the cards for every hand, and always automatically send the "Go". So now there is never any waiting 10 seconds for your opponent to just give the "Go". It will all happen automatically for both players.

With all of these improvements combined, I hope you will all find this season even more fun than ever! As always, if you have any questions, feedback on what you would like to see around awards, structure / format or anything else, email us any time at support@FullerSystems.com.