Tuesday, November 18, 2025

Competitive Cribbage - Winter 2026

It’s hard to believe that 2025 is already coming to a close as we wrap up another season of Competitive Cribbage in Autumn 2025. With that behind us, the Winter 2026 Season of Cribbage Pro Competitive Matchmaking is now fully underway!

Autumn 2025 is officially in the books, marking another strong season with player participation and match volume holding steady compared to our record-breaking Summer 2025 run. Below you’ll find the full results for Autumn 2025, followed by a brief overview of some of the improvements rolling out for Winter 2026.

Autumn 2025

As the Cribbage Pro competitive matchmaking continues to improve and grow as the largest cribbage tournament anywhere, thank you all for your participation and feedback that keeps making it better all the time! A good example of that has been the changes introduced in Autumn 2025, which I think has not just helped improve the system itself, but also provided some clarity around the requirements to everyone who participates.

The final official Autumn 2025 results have "yank29" earning 1st place (past 5th place finisher). 2nd place went to "Dhrun" (a past 1st place finisher who nearly made 1st here with an unlucky loss near the very end of the season), with "hillchem" (past 6th place finisher) rounding out the top three. All three are long time Cribbage Pro players as well. Several others in the Top 50 may look familiar, but we also saw a real growth in new faces making the Top 50 this season too. Our honorable mentions this season go to "Domerzag" who moved up 35 places from last season, "tbrasa" who moved up 21 and to "dph" and "MC2b" who both moved up 15 places from last season.  Congratulations to all on their hard work this season!

Special awards for the Top 50 players include in-game board pegs: the top player receives the "crown" peg, while others in the Top 50 get the "star" peg. These pegs are prominently displayed in online multiplayer games, serving as permanent badges of distinction earned through competitive play.

Reminder: Complete 10 matches per week, and 10 per full week of the season!
See the FAQ for details on the timing each week

Here was the final Top 50 for Autumn 2025:

1yank29  26dkatz1877
2Dhrun  27Farthing9
3hillchem  28UberPooch
4cyrusg  29Dirtyneck
5Gssj21  30Crackula
6rattle15  31meroflax
7pegmstr77  32jschu11
8Mrpadre  33birds12
9Br1Guy  34BearJoo
10Pedalo  35Deel1
11Domerzag  36scout3
12Yeldud123  37keegw
13Natashaki  38catpat
14jeezumjan  39jwr13
15tbrasa  40rimer0329
16AliLFND  410ffpiste
17Hooker254  42kpcrib123
18vegasbrad  43PeggyBree
19card55  44vJimc
20carbbige  45Synnova
21greyday  46ElbowsUp
22dph  47drg151
23Jahmez13  48Paludeja
24MC2b  49TLC1966
25Parlyvooo  50hunterIT


Updates for Winter 2026

For Winter 2026, we’ve tightened the matchmaking algorithm to improve what qualifies as a “good match,” and added several internal adjustments designed to keep pushing match quality even higher. Remember that comparing only the CR difference between two players doesn’t fully capture what makes a match balanced. Some CR gaps will naturally be larger than others even when the underlying match quality calculation is similar.

Because of these improvements, you may occasionally notice longer matchmaking wait times, and possibly more so toward the end of the season. If those delays become too disruptive and aren’t delivering the benefits we expect, we may scale back some of the changes to ensure matches are still created in a reasonable time frame. Ultimately, the more players who jump in, the faster matchmaking becomes for everyone, so keep inviting friends and family to join the fun!

Lastly, a quick reminder that we’re still transitioning away from backend and system work. New features are continuing to move forward, but progress is slower than we’d like. This behind-the-scenes maintenance is essential for overall stability, even if it’s not the most exciting part of development. As we gradually shift back toward new feature development later this year and into 2026, we appreciate your continued patience and support.

As always, thank you all so much for participating and for your suggestions that keep improving the game for everyone!

Tuesday, August 19, 2025

Competitive Cribbage - Autumn 2025

The summer heat is fading (for some of us) as autumn in the Northern Hemisphere approaches - perfect cribbage weather. The Autumn 2025 Season of Cribbage Pro Competitive Matchmaking begins now!

Summer 2025 was our first season with the improved ranking system and our most active summer ever in terms of both players and games played. Our first full Competitive Cribbage season concluded in August 2020, so this autumn marks five years of competitive play in Cribbage Pro. Overall the season was a success, and we did see a few outliers we want to mitigate. Below you’ll find a quick results recap for Summer 2025, followed by the changes being implemented.

Summer 2025

As the Cribbage Pro competitive matchmaking continues to evolve and grow as the largest cribbage tournament anywhere in the world, I'm always so very grateful for all of you and your continued support, suggestions and participation. Truly, thank you!

The final official Summer 2025 results, have "Casper238" securing 1st place, with an impressive run of wins in various "spurts" throughout the season which resulted in a high final win rate (although a lower number of total matches - more on that below). 2nd place went to "ThreeG" (a past 1st place finisher in what was then just called "Season 3"), with "AJackOLit" (past 18th place finisher) rounding out the top three. Several others in the Top 50 will definitely look familiar, while once again several are new. Congratulations to all on their performance this season!

Special awards for the Top 50 players include in-game board pegs: the top player receives the "crown" peg, while others in the Top 50 get the "star" peg. These pegs are prominently displayed in online multiplayer games, serving as permanent badges of distinction earned through competitive play.

Reminder: Complete 10 matches per week! See the FAQ for details on the timing each week

Here was the final Top 50 for Summer 2025:

1Casper238**  26mrmodesty
2ThreeG  27Kragner
3AJackOLit  28glitch123
4Dhrun  29RatKing
5Mrpadre  30WhyADuck
6chmartin9  31wrader
7cribfan44  32Paludeja
8TC2  33TedyKGB
9nob4one  34Lats44
10iPeg  35gmric5
11Meow80  36tbrasa
12mntwinsbb  37dph
13TrumpetJ  38warrior14
14niltes  39MC2b
15MPD123  40pscohen
16mm1515  41PeggyBree
17808HWK  42flashmatt
18Grandude  43caconle
19SaraJWS90  44hawkeyewn
20DAiello  45scottniq
21phoggy10  46Domerzag
22drg151  47Lyle912
23catpat  48kpcrib123
24Drumman  49tsiege05
25noskunkie  50logana89


Updates & Changes in Autumn 2025

First, a quick note: over the past few months I've focused on backend/system work and other behind-the-scenes items, so some new features aren't quite ready. Most of that less visible work is behind us now (though always ongoing), so I'm shifting back to feature development and expect to bring some exciting additions to Cribbage Pro by the end of the year or early 2026. I’m also planning a Beta so some of you can jump in early.

As mentioned earlier, Summer 2025 produced a few outlier results during the season and in the final standings. A handful of players appeared on the Leaderboard with relatively low total match counts, and usually very high win rates attributable to a mix of variance/luck and skill. However, lower volume makes rankings less reliable than we'd like. In fact, the season's 1st-place finisher had an unusually low number of total matches.

We don't change rules mid-season, so we let Summer play out. Still, when this happens, the system isn't optimally limiting variance/luck and highlighting skill. It needs more matches to do that effectively. To improve this, we're adding a cumulative minimum matches rule for Leaderboard eligibility, in addition to the existing "10 matches per week you play" participation rule:

  • New rule: To appear on the Leaderboard, you must have played at least 10 × (full weeks completed since the season start) total matches (UTC).

How this works for Autumn 2025:

The season starts at midnight Wednesday, August 20 (UTC). Those first four days (Wed–Sat) form a short week with no weekly 10-match requirement (as usual) and no cumulative minimum.

  • First full week: Sun Aug 24 – Sat Aug 30 → 1 full week → minimum 10 total matches starting 23:59:59 Sat (UTC).

  • Each week after: adds +10 to the total minimum (week 2 = 20, week 3 = 30, etc.).

  • Season length: 12 full weeks → final cumulative minimum 120 matches.

  • Last days (Sun–Tue) are a closing short week with no minimum, useful for catch-up.

Since it came up a few times this season, here’s a bit more color on the Summer winner, "Casper238". They didn't wait until the end for a lucky sprint. They started near the beginning in May, played several top players, took breaks, returned, and repeated. They did incur the weekly-minimum penalty a few times, but recovered by winning (often 2–0) against strong opponents; their losses were roughly split between 0–2 and 1–2. How much of that was luck vs. skill? We can't say definitively, and it would be unfair to call it all "just luck." Casper238, I hope you, and everyone, return for Autumn to see how this new minimum plays out.

Finally, several asked what would have changed if a rule like this had already been in place. Numerically, not much beyond a few positions: the 1st-place finisher would have been ineligible, "ThreeG" would move to 1st, and a couple of others below the Top 50 would miss out for not meeting the minimum. That shift would bump some players up in ways we recognize as "meaningful" (e.g., "Meow80" into the Top 10, "AJackOLit" to 2nd and "Dhrun" into 3rd) and open a Top 50 spot, which will be our honorable mention for "scotiagir". Most players were already well above the new minimum, so movement would have been modest overall.

As always, thank you all so much for participating and for your suggestions that keep improving the game for everyone!