Thursday, March 26, 2020

Online Multiplayer Competitive Matchmaking Beta, with New Ranking Points System!

We are thrilled to announce that a new "beta" version of the game is available on both Android and iOS devices that includes a new game mode for online multiplayer games: Competitive Matchmaking! To join the beta, on:

Apple iOS: https://testflight.apple.com/join/EbFA7iuB
Android:
    Free version: https://play.google.com/apps/testing/com.fullersystems.cribbage
    Paid version: https://play.google.com/apps/testing/com.fullersystems.cribbage.online

This is the much anticipated change for online multiplayer that introduces a new points/ranking system for this new game mode as well, so it also includes a new "Top 50" Leaderboard for competitive matchmaking. You will still have all of your points from the "old" multiplayer points system (and that system continues unchanged here), those points are just now called "XP" (basically, experience points). Similarly, your old level in multiplayer will now be called your "XP Level". The name for these games is now called "Classic", to show the difference between that and the new game mode called "Competitive Matchmaking". We have also removed the "Lobby Chat" tab, as frankly it was rarely used and taking up valuable space.

In competitive mode games, you will now see your Competitive Rank (CR) and the corresponding level for that (CR Level). Before you can rank in competitive play, you have to be at least an XP Level of 5, and then play at least 5 competitive matchmaking games (placement matches) to earn your rank. Once completed, you will be awarded a rank and level based on your performance in those placement matches against others of similar CR/CR Level.

Some of this may change as we go through the beta, but right now here are the basic rules of Competitive Matchmaking.

All Competitive Games Are:

  • Best-Of-3
    • A single game is just not enough of a sample to determine your skill versus your opponent
  • Automatic Counting
    • Your skill with selecting discards and playing your cards is what we care about
  • 10 Sec. Turn Limit
    • Shorter than anything possible through the classic games, so think fast
  • Start Automatically
    • Nobody is responsible for "starting" the game, all automatic
  • Disconnect/Quit is Always a Loss
    • Don't try to get away with quitting, dropping your connection, etc. It won't work, and you will lose as a result
  • Classic XP Level of 5+ Required
    • You have to play in the classic mode for a little while to familiarize yourself with the game before you jump into competitive play

Finally, we will be having "competitive seasons" with this as well, just like you would see in a professional sports season. This means that on a regular basis (actual timing TBD), a new season will start and give everyone a chance to come in and participate on equal footing to see if they can take the title of the best player of the season!

We are very excited to get this release out to you for beta testing, and really want your feedback and suggestions if you try it out. We do need enough players to join the beta so that we have enough players to regular do the matchmaking with as well, so if you join please also encourage your friends to join and give it a try too. We plan on running the beta for a little while to gather as much feedback as possible, before we release this out to everyone in the general release.

Monday, October 7, 2019

Multiplayer Points System 2019 Revisions

Beginning on October the 8th, 2019, there are some necessary and exciting changes coming to the Cribbage Pro Multiplayer Points System. Previously, you would lose points based on how much you lost a game by. There was also only a relatively minor penalty if you were to quit or disconnect, which made it possible to quit and lose fewer points in some circumstances. That loophole has now been fixed!


The biggest benefit to everyone from these changes is that now when you lose a game, you will not lose any points! However, if you quit, forfeit or disconnect for any reason before the game is over, you will lose points. If a player disconnects (not a forfeit, but loss of connection), there will also be a five minute wait time before you can create or join a game.

These changes have been made for many reasons, the primary being keeping play “fair” and encouraging those who have been playing for a long time, but have had minimal “leveling up”. A loss will still be recorded in the statistics for play, but won’t be a point loss on your Top 50 Leaderboard standings.

The loophole of disconnecting has been unfair, and we are excited to have improved the fairness of the game for everyone through these changes. Technology is generally good enough now to keep a connection, but as always, be sure you have a solid connection before a game is started.

Thanks to everyone for their great suggestions which we have used here to implement these changes. Keep the suggestions coming and best of luck in all your cribbage games!

UPDATE: Thanks to those who have contacted us with your suggestions for improving the system. Please know that we are actively working on developing and testing a new true ranking system that we hope will work alongside the existing points/level system. Stay tuned!