tag:blogger.com,1999:blog-3607768067535353225.post5214303323359139239..comments2024-03-24T16:57:22.578-07:00Comments on Cribbage Pro Blog: Offense vs Defense Cribbage StrategyUnknownnoreply@blogger.comBlogger29125tag:blogger.com,1999:blog-3607768067535353225.post-9144494680715361552020-08-15T08:37:50.758-07:002020-08-15T08:37:50.758-07:00lol I sure see that. ok. thanks again . Will f...lol I sure see that. ok. thanks again . Will follow your advice also about using the correct contact address. see ya and of course, everyone stay safe/healthy! .<br /><br />Jerry JerryC08https://www.blogger.com/profile/02682929871312640702noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-9639576069280933922020-08-14T14:43:05.096-07:002020-08-14T14:43:05.096-07:00Hi Jerry, for most questions it is best to reach u...Hi Jerry, for most questions it is best to reach us at support@FullerSystems.com It will be a faster reply, and more on-topic to do so there instead of on older blog posts.<br /><br />1.) The small number shown there is your "Level". This is a factor of your points that count towards the Top 50 Leaderboard.<br />2.) The "Deja Vu" feature uses the same decks every time, but the cut position is determined by the precise card you touch/select from the spread out deck. If you were to select the exact same position, then you would get the exact same card. Still, when the computer makes it's selection, it will pick a location in the deck randomly and not necessarily the same as before. We debated this a lot when we developed that feature and for now feel like it is best to hold the integrity of the game logic itself intact by not having to make it so that the position you select in the deck produces a pre-programmed result, and whatever you select as the position would then not be used/relevant. That compromises the code there, and not something we wanted to do. Arguments can certainly be made both ways.Fuller Systems, Inc.https://www.blogger.com/profile/07977015944897965354noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-61813624486378394882020-08-14T10:25:51.103-07:002020-08-14T10:25:51.103-07:00HELLO AGAIN: These are questions regarding (1) a...HELLO AGAIN: These are questions regarding (1) avatars (sp?) and (2) your wonderful deva vu function. 1. When I play a bunch of games, a small number pops up next to my avatar on the lower left. What does that mean? Have tried numerous ways to figure it out. 2. I have used the deja vu function many times. Wonderful that we can play the same hands again. But, can we not have the same "cut" card? that would be most helpful. Thanks in advance<br /><br />Jerry JerryC08https://www.blogger.com/profile/02682929871312640702noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-57680196032839789002020-07-25T09:19:01.673-07:002020-07-25T09:19:01.673-07:00yep - you're right. All fixed. Thanks yet ag...yep - you're right. All fixed. Thanks yet again friend. See yaJerryC08https://www.blogger.com/profile/02682929871312640702noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-28025204074111713212020-07-24T10:24:51.834-07:002020-07-24T10:24:51.834-07:00For any problems with the game, definitely contact...For any problems with the game, definitely contact us at support@FullerSystems.com for the best assistance. That said, on iOS the purchase process can sometimes not complete in time to pass the results to the game. To fix that, power off your device completely by holding down the power button to clear the App Store cache and then after turning it back on go to the main game menu screen, select the purchase option at the top of the screen and then restore your purchase from there. That usually resolves the issue of a purchase not showing up. Fuller Systems, Inc.https://www.blogger.com/profile/07977015944897965354noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-45615277136930071342020-07-24T09:34:35.488-07:002020-07-24T09:34:35.488-07:00ok. am getting more computer literate here but......ok. am getting more computer literate here but.......I downloaded your program onto my iphone. It actually worked! (No slight to you that last comment btw. Remember, I am not computer smart). Played a game and liked the operation. And, I did try the deja vu part. Looks ok. will now play more and evaluate. BLooks like exactly what I was ho[ping for. BUT, I did select and paid for the "No Ad" option. Sadly, am still receiving ads and political junk also. Could you fix that for me please? I will now attempt to download your program onto my PC. Wish me luck. JerryC08https://www.blogger.com/profile/02682929871312640702noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-9635391363539434702020-07-24T09:07:38.363-07:002020-07-24T09:07:38.363-07:00Any device that can run our game can use the featu...Any device that can run our game can use the feature (downloads available here: http://www.cribbagepro.net/download-cribbage-pro.html ). If you need specific assistance with a specific device, email us at support@FullerSystems.com The Deja Vu feature is found after you complete a single player game, on the screen that shows the final game summary where at the bottom you will see a button with that option available.Fuller Systems, Inc.https://www.blogger.com/profile/07977015944897965354noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-64257819181654978472020-07-24T08:52:01.527-07:002020-07-24T08:52:01.527-07:00Yes! that is what I want. Great! Forgive me but...Yes! that is what I want. Great! Forgive me but I am a data/numbers nut and when new stuff comes onto my radar, I go ballistic in trying to learn as much as I can (just ask the wife) :):) Please help me find that Deju Vu feature? Can I do so on my PC and if so, how? do I need to do it only on my smart phone? While I wait for your response, I'll try to find it myself but sadly, I am not a computer knowledable person (old codger at 76). JerryC08https://www.blogger.com/profile/02682929871312640702noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-57518489783690353882020-07-23T15:26:49.103-07:002020-07-23T15:26:49.103-07:00OK, so we do provide that option in our game with ...OK, so we do provide that option in our game with the "Deja Vu" feature in single player games. You can use that to replay the same set of hands as often as you like and try different strategies there in the single player game. These blog posts for strategy you see here are also the result of analyzing real game logs from real multiplayer games.Fuller Systems, Inc.https://www.blogger.com/profile/07977015944897965354noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-61026862350569198302020-07-23T15:20:39.821-07:002020-07-23T15:20:39.821-07:00ok thanks HOWEVER........I did so more searching a...ok thanks HOWEVER........I did so more searching and - just for your info - I did indeed find one although it costs 15 bucks!! :):) It is a site called Swivellers Cribbage. It keeps a log of all cards and plays involved with a game - that log can then be used to create the same hands already played. I get the feeling this gentlemen is a bit on the eccentric side but,,,his program does appear to be useful. See ya and thanks for the response. Jerry JerryC08https://www.blogger.com/profile/02682929871312640702noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-83141589503050056172020-07-23T14:03:39.976-07:002020-07-23T14:03:39.976-07:00Hi Jerry, I'm not aware of any such comparison...Hi Jerry, I'm not aware of any such comparison. Fuller Systems, Inc.https://www.blogger.com/profile/07977015944897965354noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-33099292341079262072020-07-23T13:55:07.587-07:002020-07-23T13:55:07.587-07:00ok, I trust you :):) Thanks for responding. Oh, ...ok, I trust you :):) Thanks for responding. Oh, that brings up another issue. Is there a site that you know of where a fella can "compare" systems to get a feel of which is best? For example, using the info you provide in this blog could be a "system" (referring to top of blog where you discuss points vs. defense or offense) - at least for scores above 61 points. Another "system" for example could be one using using the Colvert "Twenty Six Theory". If for example the results of a game played using system 1 could be DUPLICATED (meaning using the same deals) in system 2, it would be interesting to compare the results?? What do you think? Are you aware of such? Jerry JerryC08https://www.blogger.com/profile/02682929871312640702noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-21451574419428627122020-07-19T08:14:00.538-07:002020-07-19T08:14:00.538-07:00Hi, I do try to stay up on all the comments on eve...Hi, I do try to stay up on all the comments on every blog post in this series even though Aaron isn't here to answer them directly. What this is saying is that the very first small tick mark on the diagonal line that cuts through that graph after the 90 is a value of 95. The color shown at that 95 point is supposed to indicate a percentage of 59%. The color gradient is just really hard to see in those cases. As Aaron says later in that same paragraph: I know it’s hard to tell the difference between a 59% and a 65% on that first chart -- you’ll have to trust me that those are the correct numbers.Fuller Systems, Inc.https://www.blogger.com/profile/07977015944897965354noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-77743460278377069422020-07-19T07:55:31.491-07:002020-07-19T07:55:31.491-07:00Wondering if anyone is still monitoring this blog ...Wondering if anyone is still monitoring this blog and our comments? If so, please explain how the heck does one interpret the comment that..... "Looking at our first (orange/blue) chart, we can see that the dealer has a 59% chance of winning the game when the score is tied at 95 (one line past the one labeled “90”)." How do I find that 59%. I looked and looked to no avail. JerryJerryC08https://www.blogger.com/profile/02682929871312640702noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-64492795738074850252013-03-14T14:13:58.500-07:002013-03-14T14:13:58.500-07:00Great. Looking forward to it. And after further ...Great. Looking forward to it. And after further thought, I think that AA or 22 might be unlikely to be tossed into the crib by a dealer, since those can be very good pegging cards... Curious to see what Aaron learns. Thanks.Craighttps://www.blogger.com/profile/00063387734818192377noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-77857644706672852013-03-13T17:11:43.705-07:002013-03-13T17:11:43.705-07:00Hi Craig, Aaron is currently traveling, but he tel...Hi Craig, Aaron is currently traveling, but he tells me he is planning on doing some digging and answering your question in more detail when he returns in early April.<br /><br />Thanks,<br />JoshFuller Systems, Inc.https://www.blogger.com/profile/07977015944897965354noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-39288439760610048722013-03-12T06:41:06.032-07:002013-03-12T06:41:06.032-07:00[Too many typos in my first try at posting, so I d...[Too many typos in my first try at posting, so I deleted it and am re-typing it here.]<br /><br />Hi Josh, Thanks for the reply.<br /><br />Aaron in an earlier reply to me had asked whether there is any topic I could suggest for a future post. Here is one idea. <br /><br />You can find other sites that list the frequency (by rank) of cards appearing in dealer's hand and in pone's hand (e.g. here: http://www.cribbage.org/tips/schell1.asp). I assume your data matches the bar graphs there pretty well. <br /><br />One thing I'd be curious about is which PAIRS are most likely to appear in pone's hand and which are most likely in dealer's hand. A bar graph of that might be pretty flat -- one tends to keep pairs -- though the dealer is more likely to toss AA or KK in the crib I would think.<br /><br />Still, it would be interesting to know these frequencies. If you could know that certain pairs are statistically somewhat less likely to appear in your opponent's hand than other pairs, then when he plays a card from such a pair and you happen to have a matching card in your hand, you could pair him with a somewhat-lower-than-average worry about him retaliating with a triple...<br /><br />Just a thought!Craighttps://www.blogger.com/profile/00063387734818192377noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-37820428247063425542013-03-12T06:35:40.335-07:002013-03-12T06:35:40.335-07:00This comment has been removed by the author.Craighttps://www.blogger.com/profile/00063387734818192377noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-19698827534608518042013-03-11T14:50:16.352-07:002013-03-11T14:50:16.352-07:00Hi Craig, we actually don't track single playe...Hi Craig, we actually don't track single player games to this same level of detail and so really can not answer your question right now outside of what is already shown in the "Top 50". However, the AI in single player does not use hard data like this in it's strategy, but instead it calculates probabilities dynamically for primarily a "discard table" like strategy. It is not this sophisticated, but more of a "brute force" approach.Fuller Systems, Inc.https://www.blogger.com/profile/07977015944897965354noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-78146076451743091502013-03-11T14:44:48.857-07:002013-03-11T14:44:48.857-07:00Hi Aaron,
I trust that the Expert level AI on Cri...Hi Aaron,<br /><br />I trust that the Expert level AI on Cribbage Pro plays using this data. I'm curious: What is its win rate? (In general, and against "A rank players")Craighttps://www.blogger.com/profile/00063387734818192377noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-39392963280843857192013-02-21T03:20:12.011-08:002013-02-21T03:20:12.011-08:00Ah, muggins. Interesting. Yes that might indeed ex...Ah, muggins. Interesting. Yes that might indeed explain it. Thanks!Craighttps://www.blogger.com/profile/00063387734818192377noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-29059212373421563732013-02-20T20:52:20.438-08:002013-02-20T20:52:20.438-08:00Hi Craig! That's a great question. I've ...Hi Craig! That's a great question. I've noticed while playing Cribbage Pro that the players with the highest win rates are generally playing muggins games.<br /><br />In the http://blog.cribbagepro.net/2012/10/how-should-you-respond-to-pones-lead.html post I said that if you can average on extra point per game you can expect to see a 1.7% increase in your win rate. You'll see an additional 1.7% increase if you can make your opponent average 1 point fewer per game. Every point of muggins is one extra point for you and one fewer point for your opponent, for a big 3.4% total increase in your win rate. If you can average just three points of muggins per game you should see your win rate increase by about 10%.<br /><br />The analysis for this blog doesn't include those games, since the articles focus on strategy rather than hand counting.<br /><br />Thanks for spreading the word about the blog, and let us know if there are any other topics you'd like us to cover.Aaron Harshhttps://www.blogger.com/profile/06881618953268045275noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-58368147513375676062013-02-19T05:43:47.490-08:002013-02-19T05:43:47.490-08:00Thanks for the positive feedback, Aaron. I'm ...Thanks for the positive feedback, Aaron. I'm surprised you didn't find a mistake in my reasoning; I was sure that somewhere I would reverse the dealer / pone or I would move up in the graph when I should have moved down or left/right!<br /><br />As for ideas for future posts: Hmmm... I suppose one thing I am curious about is how some of the Top 50 players on Cribbage Pro achieve such high win ratios. E.g. the number 1 player (BigDouche) has a 76% win rate, Jameson33 has a 72% win rate, etc. Those are higher than I would have thought humanly possible in a game like Cribbage with a significant luck element. I know strategic play mitigates luck, but I wouldn't have thought it could make THAT kind of difference!<br /><br />So I'd be curious to learn more about the Top 50 players with the very top win rates. For instance, are they playing primarily "best of 3,5,7" matches (which increases the better player's win rate)? What are their win rates against A players? Against D players? Is their advantage mainly in pegging? In the discard? Etc. (Basically, this would be doing for the top 0.0001% the kind of analysis you earlier did for the top 3%, i.e. the A players.)<br /><br />Of course, this could only be done with their explicit permission, and that might not be possible, for all I know. But if it is possible, I would find it interesting!<br /><br />Oh, and by the way, I gave a shout-out to this blog (and to the Cribbage Pro) app in a couple of Cribbage-related posts of mine on Boardgamegeek:<br /><br />Toward the bottom of this one: http://www.boardgamegeek.com/thread/917813/calling-all-mathematicians-a-game-probability-que/new<br /><br />Also here: http://www.boardgamegeek.com/thread/917884/how-match-play-helps-skilled-players-win<br /><br />Keep up the great work!<br /><br /><br /><br /><br /><br />Craighttps://www.blogger.com/profile/00063387734818192377noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-52593652568028873942013-02-18T10:43:51.835-08:002013-02-18T10:43:51.835-08:00Hi Craig. Sorry for the late reply. I agree with...Hi Craig. Sorry for the late reply. I agree with your analysis, and I think it's a great way to simplify the red/green blob chart. I'm going to start using your approach.<br /><br />Thanks for the deep thoughts about cribbage. Please let us know if there are any topics you'd like us to cover.Aaron Harshhttps://www.blogger.com/profile/06881618953268045275noreply@blogger.comtag:blogger.com,1999:blog-3607768067535353225.post-78413390755251716082013-02-13T07:05:44.173-08:002013-02-13T07:05:44.173-08:00[I've had to split my post in two to get it pa...[I've had to split my post in two to get it past the character-length limit -- very sorry!! Here is the rest of it.]<br /><br />Since it'd be hard to play always with Aaron's red/green blob graph constantly in front of you -- especially in face to face games, let's ask: are there any rules of thumb you can follow to approximate the guidance of the graph even when you do not project the end-of-turn scores to be roughly tied?<br /><br />Maybe. Here is one way to think about things. Look at the graph and imagine the pone projects he will be at 76 at the end of the turn. Moving up from 76, 76 represents a projection of being behind the opponent. The graph says to play defense in this case. (But the pone should play offense if he is projected to be ahead of the opponent at the end of the turn, which is represented by moving down from 76,76). <br /><br />Now imagine the pone is at 86. The graph says pone should play defense if the pone projects he will be ahead of the opponent at the end of the turn; but play offense if he projects he will be behind the opponent. <br /><br />(Similar reasoning would apply to a dealer at 76 and and a dealer at 86 -- as opposed to a pone -- but with "offense" and "defense" reversed.)<br /><br />Generalizing from this, perhaps we can offer the following advice:<br /><br />** Use Aaron's table at the start of this blog post. <br /><br />** Determine if you are in the middle of one of the table's ranges, at the back end of a range, or at the front end of a range. (E.g. the first table range is 61 to 75; so 68 is in the middle, 61-63 is at the back end, 73-75 is at the front end -- understanding the left side of a range as "back" and the right side as "front.")<br /><br />** If you are in the middle of a range, then the table's advice is robust: do what it says even if you are behind or in front of your opponent (even by 10 points, as best I can tell from the graph).<br /><br />** If you are in the back of a range, then the table's advice is good if you are tied or "in back of" your opponent (that is, your score is lower than your opponent's score).<br /><br />** If you are in the front of a range, then the table's advice is good if you are tied or "in front of" your opponent.<br /><br />In short: the table is always good advice if you project the end of turn scores to be close; its advice is still good if you project yourself to be in the front of a table range AND in front of your opponent score-wise; its advice is still good if you project yourself to be in the back of a table range AND in back of your opponent score-wise.<br /><br />Still, that is a lot to keep in mind! Maybe one is safer only making a conscious effort to play offensively or defensively when one projects that scores will be close at the end of the current hand...<br /><br />Craighttps://www.blogger.com/profile/00063387734818192377noreply@blogger.com